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Chinese club AG.AL wins 2026 Esports World Cup as Macron hands over the trophy, 25 years after China’s first esports gold_我的网站

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A |     一根细丝织就匠心人生——走近丝筘金属制品有限公司织网工苑双龙8月20日,安平县丝筘金属制品有限公司生产车间,60余台智能编织机整齐排列,织针翻飞。    

Photo:Courtesy of AG.AL
    Photo: Courtesy of AG.ALThe 2026 Esports World Cup (EWC) concluded in Paris on Sunday local time, with Chinese esports club AG.AL (under Chengdu AG Esports Club) claiming the overall club championship. It became the first Chinese club to win the title since the tournament's launch, with French President Emmanuel Macron presenting the championship trophy.
AG.AL's victory was not decided until the final stage of the competition. In the last event, Trackmania, French player Gwen held his nerve under pressure to claim the title, helping AG.AL overtake Saudi Arabian club Team Falcons in the standings and secure the overall championship.
This victory reflects a new trend in global esports competition: competition among top clubs is no longer determined solely by one popular game or a single star player, but by a club's overall capabilities in multi-title strategy, talent development and global operations.
For AG, the title was not just a last-minute breakthrough, but the result of a global strategy that had been developed over years.
"Although the tournament itself lasted only around two months, we had been preparing for it for more than two years," Chen Longsheng (EDDY), AG.AL VP&COO, told the Global Times on Monday. He said AG began expanding its overseas esports operations around the EWC in 2024, selecting promising players from around the world and now covering more than 20 esports titles.
This multi-title strategy is also closely linked to EWC's unique competition format. Unlike traditional esports tournaments that often focus on a single major game, EWC adopts a club-based ranking system covering multiple titles, including Honor of Kings, CrossFire, and Trackmania. AG.AL competed in more than 10 events, accumulating points across different competitions before completing its comeback in the final stage, according to AG.
Chen said the format has also changed how clubs evaluate the value of different esports titles.
"From our perspective, there is no absolute distinction between major and minor titles. As long as players in a game have the ability and passion, they can help the club earn valuable points," he said.
He noted that titles such as Tekken and Trackmania may have smaller audiences compared with some mainstream esports games, but outstanding players in these fields can still become important contributors to a club's championship ambitions because they offer the same opportunity to earn crucial points.
Under this new competitive environment, esports clubs are also shifting from building teams around a single title toward developing more diverse talent systems.
However, for an esports club competing on the global stage, finding the right players is only the first step. Building a stable team among players from different countries and regions, while ensuring smooth operations at international tournaments, also tests a club's management capabilities.
"Cross-border operations involve challenges including language communication, contract arrangements, legal regulations, and player support," Chen said. "Different countries have different legal environments and salary systems, and coordinating all of these issues is actually very complicated." 
According to AG, during this year's EWC, staff members followed the teams throughout the process, from players' arrival in Paris, to training arrangements, communication with tournament organizers, post-match interviews and their departure.
"Fans see the players on stage, but behind them there are many operations staff ensuring that the entire team runs smoothly," Chen said.
AG's own development journey also reflects the changes that have taken place in China's esports industry over the past two decades.
In 2001, AG's predecessor won the StarCraft title at the World Cyber Games (WCG) Grand Finals, earning China's first world-level esports gold medal. Twenty-five years later, AG once again reached the top of an international competition. But the way esports is contested has changed dramatically - from battles centered around individual games to competition among global clubs based on talent, operations, and broader ecosystems.
"Over the past two decades, Chinese esports have gradually moved beyond the era when success depended mainly on individual players or a single game title, and developed into a more mature ecosystem involving clubs, professional leagues, content creation, commercial partnerships, and international exchanges," Shanghai-based esports commentator Natto told the Global Times on Monday.
According to Natto, the growing international presence of Chinese esports clubs also reflects a broader change in how the industry views overseas markets.
"Going global is not only about sending teams abroad to compete," Natto said. "It also means understanding different audiences, building communication channels and allowing more people to see the diversity of Chinese esports."
。头戴防尘帽,织网工苑双龙迅速地将断丝接续,眼睛紧盯着编织机上细微的变化,直径极细的经纬线交织,一块网孔方正均匀、精细平整的丝网慢慢形成。“这是700目的超细钨丝网,是国内最高目数的高端丝网,用于印刷光伏电池板,技术打破了国外垄断。”苑双龙一边调整织机参数一边介绍。多年深耕一线,带头攻克“卡脖子”技术难题,推动丝网产业升级,前不久,38岁的苑双龙获得“省优秀共产党员”称号。苑双龙出生于安平县,身边的亲戚朋友都从事与丝网相关的工作。小时候,听到“村里谁家的孩子当丝网工了”“谁家开了织网厂”,他都羡慕不已。为了改善生活,苑双龙上初中的时候,父母用省吃俭用攒下的4万元钱从二手交易市场买了一台织网机。“当时别提多高兴了,虽然是台二手机器,那也意味着我们家也能编丝网赚钱了。

B | ”苑双龙告诉记者。平日里,父母织网的时候他就悄悄站在旁边,盯着穿丝、接扣的动作,默记在心。活儿多的时候,他索性也上手试一试,没想到织出来的丝网居然平整可用。“当时,安平大多是家庭作坊,大家主要织的是灰罗网,就几十目,精度要求不高,手艺也不算复杂,但能靠双手织出换钱的东西,觉得自己还挺厉害。”苑双龙憨厚一笑。

C | 2006年5月,苑双龙应聘到安平县瑞申网业有限公司,成为一名真正的织网工。

D | 六台机器,十几个工人,三班倒着干。19岁的苑双龙跟在师傅门青杰身后,从最基础的接扣学起。“编织机断丝了,得用手指把细丝搓接起来,接口必须平整,网面才能光滑。”苑双龙回忆,师傅让他每天练一百个接扣,他的手指粗,搓比头发丝还细的网丝,根本没感觉,起初接的一半都不合格。那段时间,只要有空他就捏着丝线找手感,两个指肚因为长时间摩擦起了水泡,长出了厚厚的茧子。4个月后,再次考核检验时,苑双龙接的扣合格率100%,达到了“紧、光、直”的高标准要求。凭着这股韧劲,他提前两个月转为正式工。2023年,光伏行业产能持续扩张。嗅到商机,瑞申网业总经理刘彦辉成立丝筘金属制品有限公司,决心研发应用于光伏电池板的480目、11微米的高目数不锈钢印刷网。“以前这种产品完全依赖进口,我们也从来没有接触过这么细的丝,手上有个不起眼的皮,都能把丝挂断。

E | ”刘彦辉说,一平方英寸网面上纵横交织着20多万个网孔,每个孔径误差要小于3%、网面厚度小于0.5微米,编织难度非常大。

F | 接下这个任务,苑双龙感到前所未有的压力。白天上机,晚上翻资料,平均一天操作上百次,实在累得不行,他就在车间打个盹儿,醒来后继续在机床上练。去年3月,他们终于研发出480目、11微米的不锈钢印刷网,并开始批量生产。

G | 今年年初,苑双龙又牵头攻下700目超细钨丝网。长期的机台磨炼,苑双龙还练出了诊断织机故障的绝活。有一次,织机“哐当”响过后,纬线突然回缩,网面瞬间皱成一团废品。门青杰先后喊来几个织网工,个个摇头。正在轮休的苑双龙被叫了回来,他围着机器转了三圈,蹲下身,盯着边丝轴,手指捻了捻那根细丝。

H | “症结在这儿,边丝太细,张力扛不住。”苑双龙转身翻出几个空轴,跑到打丝机前,现打了几轴粗些的边丝,利索地换上。重启后,织机“吐”出平整网面,工友们兴奋地为他鼓掌叫好。

I | 编织中最常见的断丝问题,他也琢磨出了门道——用细砂纸打磨综片,综片光滑了,丝自然就不易断了。“双龙脑子活,肯琢磨,别人想不到的他都能想到,是公司技术最精湛的织网工。”刘彦辉评价。二十年来,苑双龙检修机器130余次,为企业节约维修成本330多万元,他编织的不锈钢印刷网超12万平方米,创收近5000万元,产品品质达国内顶尖水平。他也逐渐成长为技术能手,先后获得省劳动模范、全国五一劳动奖章等荣誉。

J | “公司还要开发更高目数的印刷网,我一定全力以赴,让安平丝网走向更广阔的市场。”苑双龙说。(日报记者 王璐丹)。

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Published on:00:54:28


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